Today I continued to modify my model of Nefertiti for the virtual modelling unit. And whilst doing this I began to learn the basic principles of texture mapping. I feel that this therefore would be the perfect opportunity to further my knowledge on the subject. So for the next few days I shall be reading up on texture mapping and putting what I have learned to use hopefully. I decided that to better learn how to texture objects I should attempt to map something in particular. I chose to model and texture a teddy bear because I wanted to map something organic. I also felt that it could be nice to create a worn object as a challenge. However, after doing a search on the internet for suitable reference images I found nothing good enough to model from. I therefore decided to look at some existing examples of teddy bears and draw my own. I therefore spent the rest of the day drawing a turn around sketch of a teddy bear.
Above are a few images i used as influences for my own teddy sketch. And below are the front and side reference images of a basic teddy bear I drew to model from in 3DS Max.
No comments:
Post a Comment