Over the past two days I have been attempting to get to grips with Mapping textures. I have so far been able to unwrap the various limbs of a teddy bear model. However, my next challenge will be to Create a texture from it in photoshop.
Below are some rendered UV maps from 3DS Max.

Leg UV render
alt=""id="BLOGGER_PHOTO_ID_5299465959442332946" />
Muzzle UV render
alt=""id="BLOGGER_PHOTO_ID_5299465955063768002" />
Teddy Boddy UV render
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