Tuesday, 20 January 2009

Soldiering on with Mapping

After my first mishap with mapping I leaned a valuable lesson. Position all the UV's sensibly so that I can locate all of the correct parts. Having thought it through I began to make a new texture for the bear. Below are some jpegs of the textures I created.




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Teddy Muzzle

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Teddy Left ear

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Teddy left Leg

The textures were created in photoshop. I first found a texture I though may be quite nice for representing an old worn and dirty bear. I then placed the UV renders onto the texture so that I could tell where to place contrasting colours or textures to represent the parts of the bear. For example, for the paws I used a much thicker fabric texture image. I then used the burn tools to give them a dirty appearance.

I mainly used the dodge and burn tools to represent dirty and worn patches. I also used a woolen material for his nose and drew on the stitches on his paws.

This is the final result.

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