Tuesday, 6 January 2009
Modifiers
I have already begun to learn the process of basic polygon modelling in 3DS Max. I have undergone tutorials to create various objects and characters. However, to follow a tutorial isn’t always the process by which we learn best. I shall therefore take the time to undertake independent studies in the various modelling processes involved in 3ds Max. I am keen to understand further the uses of modifiers in 3Ds Max 9 and shall begin by researching some of them and their application in the creation of a digital modelmaking in industry.
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