I therefore undertook a few experiments of rigging and animating bipeds. Initiallly I wanted to make my own rig. However, I was unable to learn how to before the time to get animating was upon me. I therefore chose to use the knowledge I had obtained through my experiments to rig the bear with the standard biped in 3DS Max. I hope in future to be able to learn how to make my own rigs so that they may better suit the character I have created.
Once the entire scene was mapped and lit we took still renders. This is one of the results.

We used a combination of Global illumination and final gather to light and render the scene. I feel the resuts are quite effective.
From this point on it was animation all the way. I had rigged the bear to perform basic movements and was able to have him doing a few movements in an animation about 30 seconds or so.
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