Friday, 6 February 2009

So then What?

The process of the next few weeks was spent unwrapping all of the objects in the scene and the scene itself. I created beam textures, wall textures, floor textures, all with bump maps to match and enhance their appearance. This was the most time consuming part of the process during the entire four weeks. However, since I had placed so much emphasis on it in my brief I felt it was justified. However. I had to consider other aspects of my brief such as animation. I had agreed to rig and animate a character. It was at this point that the scene no longer just existed as a still rendered image but became an animation. I decided from that point onwards that I would try to animate the bear in the attic.

I therefore undertook a few experiments of rigging and animating bipeds. Initiallly I wanted to make my own rig. However, I was unable to learn how to before the time to get animating was upon me. I therefore chose to use the knowledge I had obtained through my experiments to rig the bear with the standard biped in 3DS Max. I hope in future to be able to learn how to make my own rigs so that they may better suit the character I have created.

Once the entire scene was mapped and lit we took still renders. This is one of the results.



We used a combination of Global illumination and final gather to light and render the scene. I feel the resuts are quite effective.

From this point on it was animation all the way. I had rigged the bear to perform basic movements and was able to have him doing a few movements in an animation about 30 seconds or so.

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